Literary Terms |
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1) metaphor- word for one thing used for another; a comparison; symbol
2) hyperbole- exaggeration for effect]
3) simile- a likening of dissimilar things
Ex: snorting into the water like a horse- of mice and men
4) tone- sad, happy, regretful, bland
Ex: peaceful with rising tension, lonely- of mice and men
Ex: serious- the chosen
5) setting- time, place
Ex: few miles south of Soledad, California (south) in the late 1920�s- early 1930�s (great depression) - of mice and men
Ex: 1944-1945, Williamsburg, New York � the chosen
6) Irony- 1. event that is opposite of what was expected
2. Expression in which what is meant is the opposite of what was said
Ex: Lennie is big and George is small but Lennie is killed by George-of mice and men
Ex: the lady buys a real necklace for her friend bec she lost her other one and the one she borrowed was really fake- the necklace
7) foil- two characters who are joined but are opposite
Ex: Lennie- George
Ex: Danny- Rueven
Ex: Rueven- his father
Ex: Gene- Finny
Ex: Brinker- Finny
Ex: Crooks- Slim
Ex: Brinker-Finny
8) conflict-the problem in the story
1. Internal conflict- man vs. himself
Ex: candy- kill dog?
Ex: Rueven- becoming Danny�s friend?
Ex: gene- join army?
Ex: gene- is Finny jealous?
Ex: George- kill Lennie
2. external conflict- man vs. man or society
Ex: Gene- Finny
Ex: Lennie- Curley
Ex: Rainsford- General Zariff
Ex: Danny- Rueven
9) Point of view- style of narration
a. 1st person-I
Ex: the chosen
Ex: a separate peace
b. 3rd person-omniscient-all knowing- limited
Ex: of mice and men
Ex: the necklace
Ex: the most dangerous game
10) motif- recurring pattern in story
Ex: silence vs. talk- the chosen
Ex: the story of the rabbits (farm) - of mice and men
11) moral-lesson
12) Dynamic character- character that undergoes a change
Ex: Danny
13)Static character- character that stays the same during the course of the story
Ex: Mr. Malter
*14) flat character- don�t know well- don�t have a lot of characteristics
*15) Round character- has a lot of characteristics- know well
16) Symbolism-use of symbols; set of symbols
Ex: Rueven�s eyes- he appreciated his eyes and what he can see
Ex: baseball game- war
Ex: war and peace � war with finny and gene
17) Allusion- reference to another story
Ex: Anteaus- the name was given to this story because of a powerful man who was only powerful because he was on the ground and when he was off the ground he was powerless. In the story when T.J. was in control but then when he was separated from the ground- his crops- he was sad and unhappy and powerless like Anteaus
Ex: a separate peace- the tree is an allusion to the story of Adam and chavah
Ex: of mice and men is an allusion to the mouse (the poem)
18) Personification- represents as a person; take characteristics of human and put it into inanimate objects
Ex: of mice and men- rabbits
19) Flashback- interruption in a story by a return to some earlier episode
Ex: a separate peace
Ex: of mice and men � weed
20) Epiphany- a moment of clarity
Ex: when rainsford figures out that General Zariff hunts people
21) theme- a central idea
Ex: friendship- the chosen
Ex: peace vs. war- a separate peace
Ex: father son relationship- a separate peace
Ex: depression- of mice and men-
Ex: love- of mice and men
22) pun- a play on words
Ex: the most dangerous game
23) protagonist- main character; hero
Ex: Gene
Ex: Curley
Ex: Rainsford
24) antagonist- against protagonist; villain
Ex: George & Lennie
Ex: Finny
Ex: General Zariff
25) Foreshadowing- when the author hints what�s going to happen
Ex: most dangerous game- the gunshot
Ex: of mice and men- come back to the brush
Ex: of mice and men- when George says look out for Curley�s wife